Play the Best
online Games and
Unplugged Games
recommended for kids.
FUN FROM EDUCATIONAL CHILDREN'S GAMES
ARISES OUT OF MASTERY
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#edTech #edChat #k12 How long should #children play video #games? - Medical News Today
2016 Studying toxic behavior in online games
"It took less than a minute of playing League of Legends for a homophobic slur to pop up on my
screen...Racist, sexist and homophobic language is rampant; aggressors often threaten violence or urge a
player
to commit suicide; and from time to time, the vitriol spills beyond the confines of the game...Riot Games in
Los
Angeles, California, sees [this] as an obstacle to attracting and retaining players. So the company has hired
a
team of researchers to study the social — and antisocial — interactions between its users."
ABOUT Alan Haskvitz
National Hall of Fame Teacher and Educational CyberPlayGround Ringleader
Traits of Great Teachers and the importance of imagination in teaching.
What Makes Great Teachers! by Alan Haskvitz -
LAUGH - PLAY - CREATIVITY - DANCE - STORIES - MOTIVATION
PLAYGROUND GAMES
INTEGRATE CHILDREN'S GAMES FROM THE NATIONAL CHILDRENS FOLKSONG REPOSITORY
Hand Jive - Hands & Speech / Gestures
Rock, Paper, Scissors (RPS)
is a playground game as popular in the US and UK as it is in Japan (where it dates to the 18th century at
least). On a signal, two players simultaneously make one of three hand signs, chosen at will: rock (a fist);
paper (an open hand, facedown, with fingers together); or scissors (a partial fist with the index and middle
finger extended). An easily memorised rule determines the winner: “Rock breaks scissors, scissors cuts paper,
paper covers rock.” In other words, a player who chooses rock beats one who chooses scissors; scissors in turn
beats paper; paper beats rock. This yields a winner whenever the two players choose differently. When they
choose the same sign, it's a tie. <the winning strategy>
Xbox and PS4 sales in China
Home entertainment market is looking forward to a new policy that allows foreign firms registered in
Shanghai's
Free Trade Zone to sell game consoles, industry officers said yesterday at a game forum. The game consoles,
including Sony's PlayStation and Microsoft's Xbox, had been banned from selling in China for 13 years. The two
firms, which have joint ventures with local partners in the FTZ, will sell them from September. Takehito
Soeda,
Sony China's vice president, told the CCG Expo forum that the FTZ helps the Chinese market get in line with
the
global home entertainment and device market. The revenue in the home entertainment market globally was US$35
billion to US$40 billion in 2013, accounting for almost half of the total game market of US$80 billion,
analysts
said. Sony's PlayStation (PS) 4, the world's most popular game console, will debut on the Chinese mainland
soon
after the Japanese company set up joint ventures with Shanghai Oriental Pearl Group to sell the device. Sales
of
Sony's PlayStation 4 have hit above 7 million units globally, followed by Microsoft XBox One's 5 million
units.
China's video-game industry is expected to generate about US$10 billion in sales next year, according to
PricewaterhouseCoopers.
German mathematician Georg Cantor (1845-1918), the inventor of set theory, famously said "asking the right question is harder than answering it."
Jean Jennings Bartik - ENIAC Pioneer
Grace Hopper Explains Nanoseconds
Cootie Catcher Game
The history of those folded-paper finger manipulated toys
Cole Camplese, senior director for Teaching and Learning with Technology at Penn State.
Games provide students with something they can't get in
a
regular classroom: experience,” Stubbs said, “People learn in different ways. Some people need a
hands-on
approach. When you play a game, you participate in it -- as opposed to passively listening to something.
Students are more likely to remember those experiences when they're out in the real world.” Instead of taking
notes in a lecture hall or spending long hours at the library memorizing facts, Stubbs says students can use
games as a way to practice problem-solving in real-life situations. ~ Chris Stubbs Penn State University.
Smart, Creative, Driven: The Women
Games Make Money for Everyone Who Builds them.
Misogyny as Social Game: The Way Women are portrayed in Video Games + a Classroom Curriculum that Teachers can use for free.
Educational Children's Games
Why is the sky blue?
Why are clouds colored?
Why don't the sun and moon fall down?
How does a washing machine clean clothes?
How did the universe begin?
Does the universe have a limit?
LEARNING TO CODE
Starting a K-12 Outreach Program
LEARNING TO CODE
Both Scratch and Alice allow students to easily create animations that are as unique as they are, both are
appropriate for girls and boys.
- Scratch Cards for the 3rd-5th grade students (girls and boys), using the . Scratch is very accessible for this age group and the students loved it.
- Squeakland for teaching 3rd-5th graders game design, art, and animation.
- Etoys for K- 5 lesson plans and projects by kids from around the world including e-postcards.
- Alice For older students, girls and boys (6th through 12th), materials for a two-week unit presented to high school students. The students find Alice to be very accessible and great fun. At the links below, you'll find materials used in a summer camp for 6th through 8th graders. The format varied over the years from one 2-hour session the first year, to four and eight day workshops (90 minutes each day).2010 | 2009 | 2008 | 2007 Middle school students mostly enjoyed it, but became a bit frustrated with some of its limitations.
- Processing, which is a really great and lightweight programming environment for making interactive art. For a middle school crowd, I think Processing is about as advanced as you'd want to go.
- Kodu environment from Microsoft with middle school classes, can also run it on a Windows PC. Learn why you might chose Processing over Python and Java and the strategies used teaching programming to high schoolers through game design, there's lots of details written up in a paper we're presenting at SIGCSE
STEM - ROBOTICS
Robotics is STEM, in particular engineering.
Legomindstorms is awesome stuff: From building a robot, to writing the software to control the robot.
STEM - School Robotics Regional Contacts - making the connection between what they are doing and what it can lead to.
A"scientific" approach which teaches scientific methodologies would
be to have the robots do something in particular. Some examples could be
- Build a robot that traverses an entire surface (like the rombo vacuum)
- A robot that can move through a maze reaching some end point, one that does it in the fewest steps
- Groups design robots that are able to move on ice, including the ability to turn quickly
- The ever popular build a robot that smashes robots
The Project doesn't matter a whole lot as long as you go through the scientific process to reach the
solution. The idea is teaching kids to hypthosize, research, design, and test their solution.
Games can transform our approach to those things we know we should do. We crave, "satisfying work" that allows us to be "optimistic about our own chances for success"; that involves "social connection"; and that allows us to feel "curiosity, awe and wonder". ~ Jane McGonigal
The "work" of children is Play! Games help us develop valuable skills. Players are learning how to work together and stay optimistic in the face of adversity.
Parents often worry that their children are spending too long on the Internet, but fun online games and activities for children have proven educational value, so the longer they play, the more they learn.
Find interactive, educational games (math, grammar, science) for children and kids of all ages.
GAMES / PLAY / WORK
Children's Play is Work:
Playing games is fun only when it provides experiences of mastery, and competence not extrinsic goofy rewards.
PLAYGROUND GAMES
- Songs, jump rope chants, kiddy rhymes, circle games
- The Ring Shout game
- Easter Eggs Musical Chairs Game
- Laughter and Play puzzle or word games
- Greeting Song Games
Games with a Purpose
FOR THE SURVIVAL OF THE HUMAN SPECIES
21 BILLION HOURS A WEEK OF GAME PLAY BY THE NEXT DECADE.
Jane McGonigal: Gaming can make a better world
Games aren't replacing something we do in real life, they're serving as a springboard to a goal we
might have in real life, like learning to play an instrument or play with other kids. There's also
research
that shows if you play even for just 90 seconds with an avatar that is powerful or attractive in a virtual
world, that that changes our confidence levels for the rest of the day. Games that make you feel good about
yourself are good games to be playing. Positive stress is another important thing that we get from games, a
physiological activation that gets adrenaline going, charges up our attention center we can really focus. [source]
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of
heroes.
What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and
explains
how.
Urgent Evoke created for the World Bank Institute that challenged players to come up with practical, local solutions to global problems, like food security and sustainable energy.
Katie Salen
http://www.lpinc.org/tedxlp/presenters/Salen.asp
http://www.youtube.com/watch?v=ZRJ1sM_IvHU
http://www.youtube.com/watch?v=ToQYE7A
http://www.youtube.com/watch?v=FnfMx6RTvIA
An Entire NY Charter School Devoted to Games by Katie Salen
Chair, Digital Media and Learning Conference 2011
Katie is a game designer, Professor of Design and Technology, and Director of the Center for Transformative
Media at Parsons the New School for Design. She is also the Executive Director of a non-profit called the Institute of Play that is focused on games and learning, as well
as
the founder and Executive Director of Design of Quest to Learn, a new 6-12th
grade
public school in New York City. The school uses a game-based learning model and supports students within an
inquiry-based curriculum with questing to learn at its core. Katie is co-author of Rules of Play, a textbook
on
game design, The Game Design Reader, and editor of The Ecology of Games: Connecting Youth, Games, and
Learning,
all from MIT Press. She was an early advocate of the then-hidden world of machinima and continues to be
interested in connections between game design and transformative modes of play
Quest to Learn NY Charter School
Humanities Educational Complex
351 West 18th Street, 4th floor
New York, NY 10011
(212) 488-3645
In a deal, you give and take. You compromise. Then you grab the cash and catch the next train out of town . . . - Irving "Swifty" Lazar.
Susan Athey Professor of Economics Department of Economics,
Harvard University Cambridge, MA 02138-3001 Phone: (617) 496-1939. Fax: (617) 496-7730
Professor Athey, an elected member of the Council of the Game Theory Society is an expert in a broad range of
economic fields including industrial organization, econometrics, and microeconomic theory and has used game
theory to examine firm strategy when firms have private information. She has analyzed dynamic games and
contracts with hidden information; applications include collusion and competition among bidders at auctions,
ongoing trading relationships among privately informed traders, and the question of how much
discretion to give a privately informed central banker in setting monetary policy.
Computer Games
Children's use of computer games and the speculation of how games will "play out" as educational tools.
- Institute of Play
We bring together game design, rigorous research practices and strong interdisciplinary partnerships to create, study and promote game-based materials, strategies and systems as critical tools for personal and social development. Institute of Play is a registered 501(c)(3) corporation. We were founded in 2007 by a group of game designers looking to apply game design principles to challenges outside the field of commercial game development. Within six months funding was secured to start up an innovative new public school in New York City, called Quest to Learn. - "Meet
the
Gamers" Kurt Squire & Constance SteinkuehlerLibrary Journal.com, April 15, 2005
"In the past, librarians have often been perceived as gatekeepers, arbiters of access to information. The digital cultures now emerging (with the help of technologies such as games) suggest that the days for such an institutional role are numbered." - "Gaming for Librarians: An Introduction" By Heather Wilson February 2005 "[P]eople lament the fact that teens are playing video games and not reading. They are missing the point. Gaming often requires reading, problem-solving, and critical thinking."
- "The Games Children Play" - 30-minute video advocating the use of games in education, featuring interviews with Henry Jenkins, director of comparative media studies at the Massachusetts Institute of Technology and Jim Gee, professor of education.
- "Video Games and the
Future of Learning"
By David Williamson Shaffer, Kurt R. Squire, Richard Halverson, and James P. Gee December 2004
"[W]e describe an approach to the design of learning environments that builds on the educational properties of games, but deeply grounds them within a theory of learning appropriate for an age marked by the power of new technologies. We argue that to understand the future of learning, we have to look beyond schools to the emerging arena of video games.
GWAP Games with a
purpose
A game with a purpose (or GWAP) is a game played on a computer that serves some purpose for the people setting
up the game by harnessing human abilities in an entertaining setting. GWAP falls under the category of Serious
Games.
Example Alter Ego The game started with you as a baby and you would have choices to make (you're hungry do you cry to get attention or coo) and the next questions would build upon your answers and build the rrow of person you become. Very long game, but it did provide a great outlook on how each decision you made could alter your life.Alter Ego for Mobile
"The Game of Life" boardgame: the players have the opportunity to gamble and to use credit cards. The one with the most money at the end wins. You can use this to teach people that gambling is usually not profitable, and that things you buy cost more in the long run if you have buy them with borrowed money.
Hackers have already found a way around Ubisoft's Internet DRM that's used on Silent Hunter 5 and
Assassin's Creed II
Games / Bullies
Gorillas 'play games of tag like
humans'
Footage of playing gorillas taken from five zoos, over a period of 3 years by Dr Davila Ross, said the team
found examples of this behaviour on 86 occasions. Hitting represents an inequity.
Gorillas are Not Bullies: The researchers also found three occasions where the gorillas did not run if they had hit another ape very gently, suggesting that they could judge how roughly they were playing, and alter what they do next accordingly
Tips For Parents
Tips for Healthy Kids and Teens
COLORING BOOKS
DOWNLOAD AND PRINT OUT FREE COLORING BOOKS TO USE AT HOME published by our own wonderful USA Government.
Thomas and Friends Online Colouring
computer
Games for
Little Kids
- Farmville
- Online Learning Games from Fisher Price
- Funbrain Playground Game
- Club Penguin Game
- PopCap Games Game
- Mr. Rogers' Neighborhood Game
- Barbie Game
- PBS KIDS Game
- Herman's Homepage Game
- Mickey Mouse Clubhouse Game
- Fifi and the Flowertots Game
- Disney Create Game
- Disney Princess Game
- Barney & Friends Game
- Webkinz Game
- Poisson Rouge Game
- Rainbow Magic Game
- Peppa Pig Game
- Winnie The Pooh Game
- Sesame Street Game
- Sesame Street Games includes a “Parent Tip” box.
- My Little Pony Game
- Pauly's Playhouse Game
- Hot Wheels Game
- Roary the Racing Car Game
- National Geographic Game
- Word Chain Game
- Jungle Jumble Game
- Curious George 2 Game
- Kids' CBC - Video Game
- CBeebies - Gordon the Garden Gnome Game
- Toy Story - Woody's Big Escape Game
- Disney Pixar's World of Cars Game
allows users to create, share, and race their own custom cars. - Spongebob Squarepants Game
- Neopets Game
FOR OLDER KIDS
- *Mr. Wizard
- Girl Scout Games
- The Adventures of Josie True
- SI Kids
- Cool Math Games, Lesson Plans and Math Avoidance Strategies in Mathematics. Play K-12 Online Games - Adult Games
- BEN 10 Game has a “Parent Stuff” link in their primary navigation bar.
- Thomas the Tank Engine Game includes a “parents” link.
video games
2012 Rumours: Microsoft, Sony looking to kill used video games market
http://www.osnews.com/story/25752/Rumours_Microsoft_Sony_looking_to_kill_used_games_market
The "problem" of used games sales. Companies that sell used games, like GameStop in the US or
GameMania in The Netherlands are doing very well. The "problem" is that games studios and
distributors
do not benefit from these used games sales. The RIAA, the games industry equates every used games sale as a
lost
new game sale, and as such, we're actually pirates, just without the ability to legally or morally declare
us so. The next PlayStation and the next Xbox all talk of measures to disallow used games sales. The latest
round of rumours about the next PlayStation state that Sony wants to tie every game you buy to your PSN
account,
making it impossible to sell them on, effectively killing the used games market. It could be that buying a
used
game will have it locked in a trial mode, unlockable to the full version for a fee. On top of that, it would
also kill the ability to loan games to friends. Of course, the future of console gaming is digital
distribution
only, much like current mobile games, which would also kill all these abilities.