TECHNOLOGY AND LEARNING:What is Code?
Code is the essence of tech. In the sixties culture ruled. Arts won. Hell, Steve Jobs lionized Bob Dylan. But those days are through, for now, because all the smart people have abandoned the arts. They're learning how to code. They're desirous of changing the world, something musicians did, before they whored themselves out to corporations and kissed the asses of third world dictators for a paycheck. It's deeper than tech running the culture. Tech is pulling away from the rest of America! Delivering goodies while it leaves old businesses in its wake and makes the proprietors ever richer. This is the story of Amazon. This is the story of Uber. This is the story of Spotify. Spotify is written in Python. Now I've heard of that. But until I read this article I didn't know the difference between it and Ruby, never mind C or C++ or Java. Daniel Ek is not winning because of his idea, he is winning because he knows how to code. And coding is both easy and hard. If you know how to code, you can get work. But the schools are nearly 24/7 and they kick you out if you don't keep up. They're the opposite of our coddled society. That's right, you'd be better off getting kids to learn how the world works. Which is on code. We've got room for great musicians, great thinkers, great analyzers, but only a few. And code without culture is death. Everybody younger knows the world has changed. And either they know how to code or they don't. And those who do know, know that code is the building block to success.
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Play And Games - what is their role in learning & brain development?
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How do Middle School Children think while using computers to create media projects.
Network of Regional Technology in Education Consotia
The Regional Technology in Education Consortia (R*TEC) program is established to help states, local educational agencies, teachers, school library and media personnel, administrators, and other education entities successfully integrate technologies into kindergarten through 12th grade (K-12) classrooms, library media centers, and other educational settings, including adult literacy centers.