Hire DESIGN ARTISTS
Why is the Department of Education - Industry Model - allowed to exist? Why not hire design artists to redesign it. Until the department is redesigned, American citizens will never have a K12 curriculum that will be useful.
K12 - K16 Creativity, Curriculum and Innovation depends on Gov't Funding.
Alan Kay is one of Silicon Valley's top computer pioneers due to his work with colleagues at Xerox Palo Alto Research Center (PARC) on a broad range of technologies in the early 1970s that directly led to the creation of the PC industry -- a $35 trillion global business. In the short video clip (above) he speaks about Silicon Valley's current boom being based on innovation that was funded by the government and by private companies such as Xerox, over a span of more than 13 years beginning in the early 1960s, which helped create the Internet and modern computing.
K-12 technology Curricula Will Demand a world with ultra high definition video, 3-D printing, tele-everything, multiple Internet devices per person and app stores with a million apps in them, and it is only broadband that enables all of these capabilities.
1980 Steve Jobs on the Roots of Apple and vision for the company.
Walter Isaacson conversation about Jobs' life, inspiration and legacy with Museum CEO John Hollar.
Class of 2016 Source: Beloit College Mindset List
- They watch television everywhere but on a television.
- History has always had its own channel.
- There has always been a World Trade Organization.
- Stephen Breyer has always been an associate justice on the U.S. Supreme Court.
- Before they buy an assigned textbook, they will check to see whether it’s available for rent or purchase as an e-book.
- Their folks have never gazed with pride on a new set of bound encyclopedias on the bookshelf.
- They have always enjoyed school and summer camp memories with a digital yearbook.
- Outdated icons with images of floppy discs for "save," a telephone for "phone,’’ and a snail-mail envelope for "mail" have oddly decorated their tablets and smartphone screens.
- The paradox "too big to fail" has been for their generation what "we had to destroy the village in order to save it" was for their grandparents.
- They have never seen an airplane "ticket."
- They have always lived in cyberspace, addicted to a new generation of "electronic narcotics."
- Probably the most tribal generation in history, they despise being separated from contact with their similar-aged friends.
- Good music programmers are rock stars to the women of this generation, just as guitar players were for their mothers.
- A significant percentage of them will enter college already displaying some hearing loss ! ! !
This is what the Bill Gates lousy Microsoft Business Culture does for <nothing to do with business of> Education "reform" deform.
Culture Eats Strategy For Lunch Shawn Parr is the The Guvner & CEO of Bulldog Drummond, an innovation and design consultancy headquartered in San Diego. Culture is a balanced blend of human psychology, attitudes, actions, and beliefs that combined create either pleasure or pain, serious momentum or miserable stagnation. Culture, like brand, is misunderstood and often discounted as a touchy-feely component of business that belongs to HR. It's not intangible or fluffy, it's not a vibe or the office décor. It's one of the most important drivers that has to be set or adjusted to push long-term, sustainable success.
If there's any doubt about the value of investing time in culture, there are significant benefits that come from a vibrant and alive culture:
Focus: Aligns the entire company towards achieving its vision, mission, and goals.
Motivation: Builds higher employee motivation and loyalty.
Connection: Builds team cohesiveness among the company’s various departments and divisions.
Cohesion: Builds consistency and encourages coordination and control within the company.
Spirit: Shapes employee behavior at work, enabling the organization to be more efficient and alive.
Many high school graduates now enter college ill-prepared to tackle the coursework. Nationwide, about 1/3 of 1st year college students require one remedial course. At two-year public colleges, the number rises to 42%. And for those students who do enroll in those "catch-up" classes, many do not complete the requirement and tend not to return to school. Last year, colleges spent about $33 million on remedial education, twice as much as they did 10 years ago. Should colleges offer remedial courses? Why do so many high school students need help? And how can high schools work more closely with colleges to assure graduates are prepared?
Transdisciplinarity - the future doesn't fit into a single discipline.
The Future Design of Curriculum is Interdisciplinary / Transdisciplinary modules using folklore / Folk arts to spearhead all content.
The Future Design of Curriculum
Motivation starts with curiosity of "the folk" from what is personal and going on in your world, this naturally becomes the springboard to the why, what, when where and how of what you want to know.
Remember Home Economics and the Home Economics Teacher?
This is when the girls used to learn the basic principles of budgeting and planning for the needs of the family in the 50's - 60's and 70's. Economic literacy workshops for girls aged 13-17 will teach girls the importance of viewing money as a useful tool, the basics of economic principles, basic money handling skills and strategies for saving and using money. Now more than ever these same kids need to know what is currently called "Financial Literacy.Money is the language of interest, mutual funds, the stock market and bonds.
Remember Shop Class and the Shop Teacher?
This is just as needed now as then, and be applied using 3D Printing - Printers 3D Physibles
How Makers Are Desktop
Fabricating a Revolution of Things by Chris Anderson
"Industrial Arts" and "Home Economics" curricula were both forms of required crafting and DIY education. Just as shop class disappeared with school budget cuts, better opportunities in the workplace for women and gender equality killed Home Economics. now, thirty years after "Industrial Arts" left the curriculum and large chunks of our manufacturing sectors have shifted overseas, there's finally a reason to get your hands dirty again. As desktop fabrication tools go mainstream, it's time to return "making things" to the high school curriculum, not as the shop class of old, but in the form of teaching design. Now we need the 3D printer to be in high school so that Design becomes the point and manufacturing product is local.
Design class. Imagine a course where kids would learn to use free 3D CAD tools such as Sketchup or Autodesk 123D. Some would design buildings and fantastic structures, much as they sketch in their notebooks already. Others would create elaborate video game levels with landscapes and vehicles. And yet others would invent machines. Even better, imagine if each design classroom had a few 3D printers or a laser cutter. All those desktop design tools have a "Make" menu item. Kids could actually fabricate what they have drawn onscreen. Just consider what it would mean to them to hold something they dreamed up. This is how a generation of Makers will be created. This is how the next wave of manufacturing entrepreneurs will be born.
The Next Industrial Revolution
The "Maker Movement"
3D Printing Can Turbocharge Mashup Culture
First fully articulated 3D printed dress and the Fibonacci Sequence http://ow.ly/izFjs
There are plenty of reasons to be excited about 3D printing, but one of them is that it moves beyond the world of things protected by copyright. When you step away from your computer screen and look around, you realize that the physical world – the real world – is full of real, physical things that are not protected by copyright. In fact, the world is full of things that are not protected by any sort of intellectual property right at all. That means that you can take them and do whatever you want with them. And that includes mashing them up. One of the best examples of this so far is the Free Universal Construction Kit. The kit remixes 10 different construction toys into adaptors that make them interoperable. These toys are functional objects so they are outside of the scope of copyright. While some of them were patented when they first came to market, patents only last 20 years. That means that most of the toys are no longer protected. As long as you stick with the toys no longer protected by patent, you can remix them to your heart’s content. Easy to use tools like meshmixer allow people to remix things just as easily as they remix songs or videos. And unlike those songs or videos, many of the things will not be protected by copyright. One of the keys to this next generation of mashups will be a strong understanding of how copyright interacts with physical objects. While copyright will not protect functional objects, it will protect decorative ones. Understanding the difference will mean the difference between a mashup encumbered by copyright and a mashup that is in the clear.
CrayonCreatures 3D print service turns children's drawings into sculptures. CrayonCreatures' process for transforming 2D sketches into 3D prints starts with outlining the drawings, then using CAD tools they "inflate it like a balloon," apply pressure physics to round out the shapes, and export the file for 3D printing. "I feel CrayonCreatures is a 3D printing application where the value is not on the fabrication process itself but in the service that it provides," says Cuni. "Often some 3D printed objects and projects rely on the technological 'wow' factor of 3D printing, and I try to avoid that." "I make the 3D models as accurate to the original drawing as possible, and in some cases, if the character has super thin legs or hair, I have to make a blob around it in order to make it printable." The printouts aren't as expensive as most commissioned statues, but still cost more than most figurines; each four-inch figurine is $150 - $130 (£93 - £80) for printing and $20 (£12) more for shipping to the US.
"The Next Industrial Revolution" explores how 3D printing and accessible CAD software would disrupt manufacturing and supply chains. http://ow.ly/gxZM9
"Wondrous as the Web is," "it doesn’t compare to the real world. Not in economic size (online commerce is less than 10 percent of all sales) and not in its place in our lives. The digital revolution has been largely limited to screens." But, he adds, the salient fact remains that "we live in homes, drive in cars, and work in offices." And it is that physical part of the economy that is undergoing the biggest and most fundamental change. http://ow.ly/gxZWo
The "Maker Movement" is simply what happened when the web revolution hit the real world. Route from Maker hobbyist to entrepreneur.
From web communities and increasingly using digital tools, from 3D printers, which were just then starting to be available for regular consumers, and to a new generation of free and easy CAD software programs. ...The world’s factories are now increasingly open to anyone via the web, creating what amounts to "cloud manufacturing." And huge Maker communities have grown around sites such as Kickstarter and Etsy. In Silicon Valley, the phrase is that "hardware is the new software." The web's powerful innovation model can now be applied to making real stuff. What began as a social revolution is starting to look like an industrial revolution. Consumer 3D printers that come ready to run, and just work out of the box with simple software. That allows anyone to fabricate complex objects, with no special machine-shop skills or tools. Today’s 3D printers hide the complexity of computer-controlled fabrication behind a simple menu item that says "Make."
We are all Designers Now using The Cloud.
The world’s factories have embraced the Web. Thanks to online marketplaces such as Alibaba (in China) and MFG.com (in the U.S.), factories that would once only work for big commercial customers will now take orders from anyone. That means that once you've prototyped your widget on your desktop, you can send the same digital design to a big factory to be turned into a form that can be mass-produced. You don't need to be a company, and typically such factories are willing to work at any scale, from hundreds to hundreds of thousands. Once, to get into manufacturing, you needed to own a factory. Then, with outsourcing, you needed to at least know someone who owned a factory. Now all you need is a web browser and a credit card to get robots in China to work for you!
- Giant Nasa spider robots could 3D print lunar base using microwaves
- A 3D Printed Spaceship On The Scale Of A Human Hair? Hello Nanoscribe 3D Printer
WE WANT TO BE MOTIVATED and look into the future, we want to know what is going to happen.
Dept. of Ed
A non disposable product that stands the test of time. Something well designed should cost LESS NOT MORE (which includes Higher Ed)
Good Design is
- something we all want
- defines us as up to date people - not like what has gone on before (yesterday) which is so old fashioned
- Having Good Taste
Good design has to be
- a reflection of the emotional energy you want to see in it
- Emotionally Authentic - it should be what it is.
- Creativity For the 21st Century
- Transdisciplinary / Interdisciplinary - Western Curriculum emphasizes process over results.
Western K-12 "HIGHER ORDER" THOUGHT PROCESSES ARE: classifying, inferring, hypothesizing, generalizing, valuing, relating, and synthesizing." aka Dispositions of Mind.
- Department of Education is wrong about the theory of learning by Marion Brady, veteran teacher, administrator, curriculum designer and author.
Take one Course
Form / Policy
What Form should education take? Form / Policy begets form . . .
The purpose of good design is to create an appropriate environment where people feel good. People will chose good as a way to express themselves, not drop out. I can remember when we landed on the moon in 1969, which was a massive event for the American Psyche.
"Question Authority," to not take it for granted that just because, in 1893, the Committee of Ten met for three days in New York and narrowed the curriculum down from 40+ subjects to something we now call "the core," that that core provides a good education.
Association of American Colleges: "We do not believe that the road to a coherent education can be constructed from a set of required subjects or academic disciplines." ("Integrity In the College Curriculum, A Report to the Academic Community," Project On Redefining the Meaning and Purpose of Baccalaureate Degrees, 1985)
The Media Lab is building a diverse community of scholars, and strongly encourages applications from women and members of under-represented groups.
Questions? Contact firstname.lastname@example.org
Carnegie Foundation For the Advancement of Teaching: "The disciplines have fragmented themselves into smaller and smaller pieces, and undergraduates find it difficult to see patterns in their courses and relate what they learn to life." Prologue to "College: The Undergraduate Experience In America," November 1986
There's an alternative to the disciplines as an organizer of knowledge.
It's the Story You Tell Yourself